Browser preview is not working correctly
Hi, I’m testing Cocos Creator and hit a problem with any built-in 3D object (Cube, Sphere, Plane, etc.).
Version: 3.8.6
OS: Windows 10
Pipeline: I am using Legacy (builtin-forward.rpp). If I leave “Render Pipeline (new)” selected, I get other errors, so I switched to Legacy!
Steps to reproduce:
Create a new empty project.
Add a 3D Object → Cube (or any other primitive).
Preview the scene in browser.
Result: Preview fails and I see errors like:
the native asset of @xxxx is missing!
RangeError: Invalid typed array length: …
MeshRenderer._updateModelParams …
This happens for every 3D primitive I try to add. I did not import any external models!
What I tried:
Deleted temp/, library/, and local/ folders to force re-import.
Developer → Refresh All Effect.
Reinstalled Cocos Creator.Still the same issue.
Question:Why are the built-in 3D primitives failing to load their mesh data? Is this a known issue in? Is there a way to regenerate or repair the missing native assets?
Btw, I’m the 3D models will be rendered in “Preview in Simulator” but not in “Preview in Browser”
Thanks!
Here’s a screenshot of the error in the browser console when I add a built-in 3D object and preview